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Computing

 

Key Stage 3

KS3 Topics: Throughout KS3 students are taught the following recurring themes: Digital literacy, computational thinking and problem solving, programming in blocks and python, understanding computers and cybersecurity,

How many lessons per fortnight? 2

ILT information: Complete badges towards The Duke of York Inspiring Digital Enterprise Award (iDEA) and programming challenges using online platforms

Assessment: Online assessments on completion of a topic (approximately every half term)

Out of classroom opportunities: Students are entered into Bebras Computing Challenge-inter national computational thinking competition, Lego League club games design club, Cyberspies club and entry into the Cyber First competition, girls computing club and Y9 students with an interest in pursuing GCSE Computer Science attend an introduction to hacking at Cyber Security Associates in Gloucester.
 

Key Stage 4

At KS4 students have the option to take GCSE Computer Science or a Cambridge National In Information Technologies

GCSE Computer Science:

The course provides a real, in-depth understanding of how computer technology works and a technical insight into what goes on ‘behind the scenes’, including computer programming.

Component 1 - Fundamentals of computer systems

This component investigates hardware, logical operations, communication, data representation and data types, operating systems, principles of programming, software engineering, program construction, security and data management and the impacts of digital technology on wider society.

Component 2 - Computational Thinking and Programming

This component investigates problem solving, algorithms and programming constructs, programming languages (Python and SQL), data structures and data types and security and authentication.

Component 3 removed

Further information: OCR 9-1 GCSE

Cambridge National in Information Technologies

2  units:

R012: Understanding tools, techniques, methods and processes for technological solutions: Students develop their knowledge and understanding of different hardware and software applications and the tools and techniques used to select, store, manipulate and present data.

R013: Developing technological solutions:

Students create a technological solution that processes data and communicates information, following the phases of the project life cycle using different hardware and software technologies to create an integrated technological solution. 

 

Intent

Foster learners for the 21st century and beyond, by developing digital skills for life, an understanding of computational concepts, with a focus on problem-solving and developing resilient learners who can effectively operate in a rapidly advancing technological world.

Implementation

In Computing, we implement this through the delivery of high-quality lessons that place developing the computing concepts, problem-solving and thinking at the heart of planning. Wherever possible practical activities and projects are used to foster enquiry and resilience.

We endeavour to make the curriculum as fun and interesting as possible with a high level of challenge. Our aim is to ensure that they develop ICT capability that is directly transferable, not only to other subjects but also to the KS4 curriculum and beyond.

Impact

Students have a range of transferable skills that are useful in any further study and onwards into the workplace. They are able to think logically when tackling problems and apply digital skills to solve them.